Wearable SoCs for fitness bands and activity trackers

      

This article is part of an on-going series of posts that focuses on what Imagination is doing to ensure our partners are able to create the next wave of chipsets for every category of wearable devices. Fitness bands and activity trackers are helping millions of consumers monitor their exercise habits and improve their  overall health. […]

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Get that smartphone chip out of my wearable!

      

This article is part of an on-going series of posts that focuses on what Imagination is doing to ensure our partners are able to create the next wave of chipsets for every category of wearable devices. The interest surrounding wearables has never been higher. IDC says that over 19 million wearable devices will ship by […]

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How to select the best PowerVR GPU for your processor

      

In an article published recently I provided an overview of the most common metrics used to measure the relative performance of GPUs. I also covered how these metrics are reflected in some of the most popular graphics benchmarks available to silicon vendors, OEMs and consumers. Today I am going to offer you a quick how-to […]

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The latest PowerVR SDK v3.4 and tools are live!

       

PowerVR SDK v3.4 is the latest release that we are deploying this year. Key features include the addition of the latest compilers for PowerVR Series6 (FP16 and FP32) and Series6XT GPUs to PVRShaderEditor, providing more up-to-date shader profiling. PVRShaderEditor also adds new functionality to access the GLSL disassembly for these compilers as well as full […]

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MIPS64: the past, present and future of 64-bit computing

     

The launch of our brand new MIPS I6400 64-bit CPU marks the beginning of a fresh chapter for 64-bit MIPS processors. This article aims to offer you an introduction to the latest version of our MIPS64 architecture (one of the three 64-bit CPU architectures supported by Android 5.0 Lollipop) while answering a few of the […]

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The incredible evolution of the MIPS architecture

     

MIPS is the shining star of the highly efficient, low power CPU design principles that have shaped the mobile and embedded industry for nearly three decades. In this article, I will try to offer you a quick overview of how the MIPS architecture evolved from its early beginnings in the Stanford University computer science labs […]

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A consumer’s guide to graphics benchmarks

     

If you are like me, you probably keep track of the latest reviews for upcoming smartphones and tablets, wondering which device to buy next. Part of the review process for many new devices includes a section called benchmarks. This usually is the part that turns the comments box of many websites into a passionate debate […]

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New PowerVR Graphics SDK and tools tutorials are now available online

    

For those of you who are not familiar with Imagination, we are the leading provider of GPUs in mobile, having shipped in over a billion devices, from smartphones, tablets and wearables to smart TVs, set-top boxes and other embedded platforms. Our PowerVR SGX and Rogue families have been used by semiconductor vendors like Allwinner, Intel, […]

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How to reduce dynamic power by 50% for a MIPS CPU

      

Designing a CPU takes a lot skill and effort. Taking said CPU and reducing its dynamic power consumption by 50% takes a particular set of skills, skills one has acquired over a very long career. After successfully delivering the first DOK for PowerVR Rogue GPUs, Imagination and Synopsys embarked on a second project that aimed […]

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How do I get started with FlowCloud?

        

FlowCloud has been engineered by Imagination to optimize device to cloud connectivity for embedded applications. It provides a comprehensive, application-independent platform that enables rapid construction and management of machine-to-machine and man-to-machine connected services. It is designed to address the needs of emerging IoT and cloud-connected devices but is equally adept at handling complex services relying […]

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