Archive | PowerVR Ray Tracing

PowerVR Ray Tracing - rendering pipeline-3f

A game of shadows: ray traced shadows vs. cascaded shadow maps

    

In an article published earlier this week, I described how developers can implement fast, ray traced soft shadows in a game engine running on our PowerVR Wizard architecture. Today I’d like to present some very exciting results which demonstrate how ray tracing delivers significant reductions in memory bandwidth and power consumption over traditional rasterized methods […]

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PowerVR Ray Tracing - ray traced shadows

Implementing fast, ray traced soft shadows in a game engine

    

About a year ago I published an article on Gamasutra called Practical techniques for ray tracing in games which explained how developers can implement a series of hybrid rendering techniques on PowerVR GR6500 (our ray tracing-capable GPU) to achieve some pretty impressive effects. Even though the target applications for ray tracing are extremely varied, this […]

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Hybrid ray tracing in a rasterized game engine - hard shadows (3)

Award-winning PowerVR GR6500 ray tracing GPU tapes out

   

Last month I sent out a message on Twitter announcing that the latest PowerVR Wizard ray tracing GPU test silicon had taped out, based on Imagination’s reference design and the IC Compiler™ II place and route solution from Synopsys. Our #PowerVR ray tracing GPU has finally taped out in a test chip! http://t.co/QF8IYQ8SqK pic.twitter.com/LXCdnB6uB7 — […]

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GDC 2015 - idc15 PowerVR developer day

Check out our packed idc15 developer day at GDC 2015

     

We have some great news: Imagination is organizing a full developer day packed with interesting sessions at GDC 2015; called idc15, it will be held on March 3rd inside room 302 of the South Hall and features talks and expert panel discussions aimed at helping you boost your game development across all devices with PowerVR […]

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PowerVR Ray Tracing - Unite 2014 - Unity 5 lightmap editor-10

Unite 2014, Seattle: PowerVR Ray Tracing behind the lightmaps in the Unity editor

    

This August, Seattle saw a flood of game developers coming into town for Unite 2014, the eighth annual Unity conference held at the Seattle Center. Among the exciting sessions and keynote speeches, Jens Fursund from our PowerVR Ray Tracing team was there to introduce the upcoming Unity 5 lightmap editor which uses our ray tracing […]

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PowerVR Rogue Graphics IP - GPU roadmap

The complete guide to PowerVR Rogue GPUs: specifications, features, API support

While writing the conclusion for the article announcing OpenGL® ES 3.1 conformance for PowerVR Rogue GPUs, I suddenly realized that we now have more than ten apps processors using PowerVR Rogue GPUs; this includes various configurations of dual or quad-cluster PowerVR Series6 graphics processors. Therefore, I came up with this idea of offering a bite-sized […]

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Visualizer for SketchUp_2

PowerVR Ray Tracing ticking inside the new Visualizer extension for SketchUp

     

This week we attended the hugely popular Maker Faire event near San Francisco where we introduced Visualizer, a virtual camera in SketchUp® based on our PowerVR Ray Tracing technology. The Visualizer extension helps SketchUp users create and visualize their 3D creations by rendering photorealistic models in real time. Introducing the new Visualizer for SketchUp SketchUp […]

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Hybrid ray tracing in a rasterized game engine - refraction

Implementing hybrid ray tracing in a rasterized game engine

         

For the past month, many of you have been asking on social media or in the comments section of our blog for a video recording of our hybrid rendering demo. Since some of our readers have missed our GDC 2014 sessions or didn’t get a chance to drop by and see our PowerVR Ray Tracing […]

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09_Ray tracing in games_PowerVR Ray Tracing - hybrid rendering-1-label

Launching the ray tracing PowerVR Wizard GPUs at GDC 2014: coverage roundup

             

Now that the dust has settled over GDC 2014, we have started collecting and analyzing the coverage from the launch of our ray tracing PowerVR Wizard GPU. The week we’ve spent in San Francisco has been one of the busiest we’ve had in recent history: alongside a full day of PowerVR sessions (including two presentations […]

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4_PowerVR Ray Tracing - rasterized rendering (7)

PowerVR GR6500: ray tracing is the future… and the future is now

            

If you follow Imagination and what we do, you may have heard about PowerVR Ray Tracing, hybrid rendering and the potential that these technologies have to revolutionize the user experience from mobile and console gaming to virtual and augmented reality. For the better part of the last eight years, we have been busy developing unique […]

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